Indie developer S-Grade Games has announced Picker Magnate Simulator, a single-player life simulation game, arriving on PC in Q4 2026.
The four titles that made it onto this year's shortlist for Best Simulation Game show that, despite the genre's traditional reputation for being a bit staid, there's plenty of creativity to be found ...
So you want to be a virtual bus driver, eh? Well, kid, this job ain't for the weak. Your Mario Kart experience won't help you here, because now you're behind the wheel of a real vehicle. There are ...
Gamers say they feel left behind as the AI-fueled memory shortage leads Nvidia to prioritize Blackwell and Rubin over GeForce gaming GPUs. Nvidia's data center segment now makes up 91.5% of revenue.
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From mob cleaners to alien researchers, these are the absolute best simulation games available on Xbox Game Pass right now. Xbox Game Pass is constantly loading players up with a wide array of genres, ...
School Teacher Simulation, developed and published by Eathrabaria, is a 3D life-sim and job-sim available on Steam. I played for around 30 minutes for this game review — enough to get a feel for the ...
'Retro Rewind,' designed for the PC by indie studio Blood Pact, rents out spoofs of early '90s movies like 'Phantom Patrol,' a send-up of 'Ghostbusters.' By Tony Maglio Samuel Gauthier has a ton of ...
“Pokémon” has evolved far beyond the traditional catch ’em all battling games that have gone on for 30 years and nine generations. There have been fighting games (“Pokkén”), dungeon crawlers (“Mystery ...
Publisher No More Robots and developer Breakpoint Games have announced MANIFESTO, a management simulation game about “burnout, layoffs, and making shitloads of money.” It will launch for PC via Steam ...
How do you know anything is real? Some things you can see directly, like your fingers. Other things, like your chin, you need a mirror or a camera to see. Other things can’t be seen, but you believe ...
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Supra Zone [Breakbeat/Techno game music]
Some breaky techno experimental game music with big sound-walls and emphasis on the low end. Much like how I used to make my techno tracks in the days of my "control" series. This is very much one of ...
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