Glitch Productions CEO Kevin Lerdwichagul spoke to IndieWire about taking the popular YouTube series to theaters, and his hopes for expanding a dedicated fanbase. At first glance, “The Amazing Digital ...
Minecraft in 2026 isn\u2019t just about new blocks or mobs; it\u2019s about the convergence of platforms and the rise of narrative-driven multiplayer experiences. The release of Bedrock Edition 26.0 ...
For years, Minecraft modders have tolerated the dreaded 'shader stutter'—those micro-freezes when the GPU compiles lighting effects in real-time. But in 2026, the convergence of Iris Shaders' ...
Blender is shaping modern creative pipelines as 3D animation software becomes faster and more specialized. In 2026, many tools deliver stronger viewport performance optimization, handling massive ...
Maddy Buxton, Culture & Trends manager at YouTube, discusses how creators and digital animation on the platform are global, fan-driven, popular among young adults, and driving innovation and ...
Adobe is putting on hold its plan to discontinue Adobe Animate following intense backlash from its customers after it announced plans to shut down the 2D animation software amid an increased focus on ...
Adobe has canceled plans to discontinue its 2D animation software Animate. On Monday, Adobe announced that it would stop allowing people to sell subscriptions to Animate on March 1, saying the ...
Adobe reversed its decision to discontinue Animate after significant user backlash, placing the 2D animation software in maintenance mode instead. PCWorld reports that Animate, formerly known as Flash ...
The 2D animation app will no longer be available for purchase after March 1st, while existing users have one year to download their files. The 2D animation app will no longer be available for purchase ...
Minecraft has a charm of its own, but you can further level it up with a few animation mods. Whether it’s making the combat moves smoother, making every mob livelier and expressive, or adding ...
Ian Sherr (he/him/his) grew up in the San Francisco Bay Area, so he's always had a connection to the tech world. As an editor at large at CNET, he wrote about Apple, Microsoft, VR, video games and ...