_CurvatureActivationThreshold("Curvature Activation Threshold", Range(0.0, 1.0)) = 0.05 // 安全阈值:在一定范围内不做裁剪以避免内部出现空洞 ...
-When rendering the shadow map, simulate transparency by rendering things smaller than they are. In Unity terms, use alpha _Cutoff in combination with the built-in shadow map to control how much of ...