This project dates back to October 2021. It has been realized in collaboration with Julien Withfield within the scope of the course CS412/512 - Computer Games Design during my exchange semester at ...
Suite of tools for building games for Fulldome. Here there are three approaches that can be used to simulate a fisheye lens on Unity. Get inspired and share your works at the Unity 3D Fulldome ...
Abstract: The theme of this paper is based on the analysis of the needs of the public for VR game experience. Combined with the application and development of virtual reality technology in the field ...
Abstract: As games grow in complexity, their performance drops. This creates the challenge of optimizing performance without sacrificing quality. A challenge many developers face. This paper explores ...
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