// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID! // [X] Renderer: Large meshes support (64k+ vertices) with 16-bit ...
// [X] Platform: Clipboard support (for Win32 this is actually part of core dear imgui) // [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen. // [X] Platform: Keyboard support. Since ...
This morning will see the odd shower at first before turning dry and sunny. Remaining so through the afternoon, before further light showers move in by the early evening. Tonight Tonight, it will ...
Kristopher Jensen is a rural representative for Pocket-lint, writing from a big house on a small island in the Salish Sea. He loves learning about how our brains interact with evolving technology and ...
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