Unity Technologies, the company behind the cross-platform game engine Unity, announced a new pricing model on Tuesday — and it’s been almost universally condemned by the video game developer community ...
Unity, the cross-platform game engine that powers games like Rust, Hollow Knight, and Pokémon Go, has introduced a new, controversial fee for developers, set to take effect next year. Indie developers ...
Game developers aren't happy with a new policy from Unity that will cost developers a small fee every time someone downloads a game built on Unity's game engine. It's called the Unity Runtime Fee, and ...
Leigh is a staff writer and content creator from the UK. He has been playing games since falling in love with Tomb Raider on the PS1, and now plays a bit of everything, from AAA blockbusters to indie ...
Earlier this week, Unity announced a change to its business model, which has caused some game developers to drop f-bombs all over social media in response, and others to speak out with less abrasive ...
In an unusual late Sunday announcement, Unity says it will be "making changes" to its plans to put in a per-install fee for its runtime software, but it has provided no other details. Last week, the ...
It's pretty simple on paper. From January 1 2024 any game that is using the Unity Engine will be paying a fee to Unity for every install on a new device. There’s a complex system of tiers and ways to ...
Less than a week after the cross-platform game engine maker Unity announced its big plan to charge developers based on the number of installations and revenue, the company said it’s rolling back its ...
A controversial new pricing plan for games developed with the Unity engine is likely to significantly impact subscription services like PS Plus and Xbox Game Pass. For the uninitiated, Unity has ...
On Tuesday, the cross-platform game engine Unity announced that it will begin charging game developers for the Unity Runtime service, starting on January 1, 2024. According to the announcement, Unity ...
The recently promised “changes” to Unity’s controversial new per-install fee plan for developers could include hard limits based on a company’s total revenue and developer self-reporting of ...
It’s been over a month now since Unity partially backtracked on its controversial proposed “pay per install” fee structure, a trust-destroying saga that seems to have contributed to the retirement of ...