This morning, the Khronos group announced some big advances in the OpenGL ecosystem. Including the fact that Android L integrates OpenGL ES 3.1 with AES. This is a big deal as these are all 3D ...
The OpenGL ES 3.1 specification was released in March 2014 and provides the most desired features of desktop OpenGL, including GPU Compute shaders, in a standard that is suitable for mobile devices.
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