Some pretty interesting news comes from xbit-labs, as word is that one of the most important features of DX11 will be avaiable for DX 10 and DX10.1 class graphics cards as well, compute shaders.
Aside from tessellation, the other major addition to DirectX 11 is the Compute Shader. This isn’t something that’s especially new; instead, it’s more a formalisation of what AMD and Nvidia have been ...
The DirectX 11 API doesn't just have specifications for Compute Shaders 5.0, but also 4.1 and 4.0 and as such last generation graphics cards will actually fall into the Compute Shader 4.1 profile, ...
Software giant Microsoft today revealed details concerning DirectX 11, the latest edition of its PC gaming graphics API. Similar to DirectX 10, the software will be available only on Windows Vista and ...
Microsoft have unleashed upon the world, the DirectX 11.1 specifications. There's a massive list of things that are being included, so don your thinking cap and get directly into it! We shouldn't ...
Microsoft said from the outset that DirectX 11 will be an expansion of DirectX 10.1, adding new functionality and features, while also focusing on improving scalability and also efficiency for both ...