As an option in the armoury of the programmer, deferred rendering has been around for a while. Released in 2007, PC shooter S.T.A.L.K.E.R. was one of the first commercial titles to make use of the ...
In our latest feature, we’ve been looking at the rise of deferred rendering, and the pros and cons of the alternative to traditional forward shading engines. Speaking to Develop, Guerilla’s art and ...
Into the second part of our Killzone 2 coverage, and with it, analysis of three more campaigns, plus a primer on Deferred Rendering - the key technology that runs the game's engine. Deferred Rendering ...
Developed for Battlefield 3 and future DICE EA Games. Massive focus on creating simple to use and powerful workflows. Major Pushes in animation, destruction, streaming, rendering, lighting, and ...
The Unity game engine has received the first update in what its creators describe as a 'new cycle that introduces a major upgrade to [its] core technology', though with the proviso that many of its ...
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